All About Level 5 Gymnastics
A plain-English guide to Level 5 gymnastics — the USAG requirements on every event, the routine and floor music, and a simple breakdown of every skill your gymnast will learn.
Level 5 requirements
Vault
- Front handspring over the vault table
Bars
- Glide kip
- Cast above horizontal
- Clear hip or sole circle or stalder to clear support
- Squat on & long hang kip
- Long hang pullover under swing
- Tap swings
- Tap swing to flyaway dismount
Beam
- Back or front walkover or back handspring
- Full turn
- Split jump, sissonne
- Scale
- Leap to stretch jump
- Cartwheel punch
- Back tuck dismount
Floor
- Front Tuck
- Two front handspring step out, cartwheel, back extension roll
- Jump 1/1 turn
- Switch leap and straddle jump
- Forward split
- Full turn in passe
- Round off, back handspring, back tuck
Routine & music
Level 5 is a compulsory level — every gymnast performs the same USAG routine on each event, so scoring compares execution head-to-head.
Floor music: USAG official floor music. Listen to the official Level 5 floor music →
Every Level 5 skill, simplified
Vault
- Front Handspring Vault: Full running approach → hurdle → powerful punch → block off table → tight hollow body in flight → controlled two-foot landing.
- Front Handspring Vault: Same vault as L3/L4 but executed with maximum power, consistency, and presentation.
Bars
- Kip (or Glide Swing Pullover): KIP: Jump to long hang → glide swing forward → pike feet to bar → hip drive forward and up → finish in front support, hips AT the bar.
- Long Hang Kip: From long hang (hanging from high bar): glide swing → pike feet to bar → hip drive to front support on the high bar.
- Clear Hip Circle / Back Sole Circle / Back Stalder to Clear Front Support: Clear hip: cast to horizontal/above → circle with hips away from bar (not touching) → finish in front support above horizontal.
- Squat-On or Back Sole Circle: Same as L4 squat-on/back sole circle.
- Long Hang Kip: From long hang on high bar: same kip mechanics as regular kip.
- Tap Swings: Hollow in front → arch in back → snap hollow at bottom → heels drive up in back.
- Flyaway Dismount: From tap swing: at the peak of the back swing, release the bar, extend body, fly in layout position, land in demi-plié.
- Cast above horizontal: Cast from front support to above horizontal — body hollow, legs squeezed together, push from shoulders.
- Tap Swing Flyaway: Tap swing into a hollow-body release for flyaway dismount, completing a back tuck or layout to landing.
Beam
- Back Walkover: Stand → reach arms overhead → arch back → hands to beam one at a time → kick dominant leg through split to vertical → land dominant foot then trailing foot in lunge.
- Cartwheel on Beam: From lunge: one hand then the other on beam, legs pass through split, lunge landing.
- Back Walkover / Back Extension Roll / Front Walkover / Back Handspring (Choice): One of these four skills required.
- Straight Leg Leap 150°: Running leap with minimum 150° leg separation.
- Full Turn (360°) on Beam: Standing on one foot, relevé, passé, complete a full 360° turn on the beam.
- Back Tuck Dismount: From two-foot takeoff at end of beam: jump up and back, tuck knees to chest, open, two-foot landing.
- Back Walkover: Back walkover on the beam — arms by ears, kick through vertical, land in lunge.
- Standing Back Handspring (Beam): Back handspring on the beam — arms lead, jump back, hands contact, snap legs through to lunge landing.
- Sissonne: Two feet take off · ONE foot lands · it's a leap, not a jump.
- Gainer Variants (Gainer Tuck / Gainer Pike to End): Step forward off the end · rotate backward · land behind where you started.
Floor
- Cartwheel: Lunge entry → one hand then the other → legs pass through vertical split → two-foot landing in lunge.
- Round-off: Hurdle → cartwheel-like entry but both feet land together → punch/rebound off two feet.
- Round-off Back Handspring: Round-off with strong punch → back handspring: jump backward with straight arms, arch, hands contact floor, snap legs over, two-foot landing.
- Back Walkover: Stand → arms overhead → arch back → hands to floor in bridge → kick dominant leg through split vertical → step down to lunge.
- Front Handspring Step-Out: Hurdle → hands to floor → straight-arm block → flight phase → step-out landing (one foot then the other in lunge).
- Back Extension Roll: From standing or after another skill: backward roll → at the top, extend arms and push to handstand position → step or hop down from handstand to finish.
- Full Turn in Passé: Standing on one foot, relevé, passé, complete a full 360° turn.
- Round-off Back Handspring x2: Round-off → back handspring → immediately connected to a second back handspring.
- Straddle Jump: Two-foot takeoff, legs straddle wide, feet pointed, two-foot landing.
- Stretch Jump with Full Turn: Two-foot takeoff, stretch jump height, complete a full 360° turn in the air, land facing opposite direction.
- Front Handspring Step-Out: Same as L4 front handspring step-out.
- Back Extension Roll: Backward roll → push to handstand position → step down.
- Passé Hop with ¾ Turn: Hop on one foot with ¾ turn (270°) in passé position.
- Front Tuck / Front Aerial / Aerial Cartwheel: Front tuck: run → front salto in tuck position → two-foot landing.
- Split Leap 150°: Running leap with minimum 150° leg separation.
- Full Turn in Passé: Same as L4 full turn in passé on floor.
- Round-off Back Handspring Back Salto: Round-off → back handspring → immediate back tuck: arms drive up, tuck knees to chest, open, two-foot landing.
- Front Walkover: Hurdle → kick to handstand → lower with arch (not collapsing) → top leg leads through split position → one foot then the other → finish in lunge.
- Full Turn in Passé: Rise to relevé → passé pulls tight to knee → spot one point → complete 360° without losing height → lower controlled.
- Standing Back Handspring: Sit back as on floor — same mechanics as standalone — but the L3 back handspring must connect cleanly to the round-off that precedes it.
- Back Walkover: Stand on one leg → arch back and reach for the floor → hands land shoulder-width apart → kick top leg up and over → split position through vertical → land one foot then the other → finish in lunge.
- Front Walkover: Kick into handstand from one leg → controlled lower with arch (not collapsing) → top leg leads, bottom leg follows → split position through vertical → land one foot then the other → finish in lunge.
- Full Turn in Passé: Rise to relevé on one foot → passé pulls tight to knee → spot one point → complete 360° without losing height → lower controlled.
- Front Handspring: Hurdle → dive into handstand → PUSH off the floor with straight arms before legs overtake → snap feet together → land.
- Full Turn in Passé: Same as Bronze full turn but with cleaner execution, higher relevé, and tighter passé.
- Front Handspring Front Salto: Front handspring → two-foot land/punch → immediate front tuck.
- Full Turn in Passé: Complete 360° turn on one foot in passé, smooth release and stop.
Level 5 gymnastics FAQ
What are the Level 5 gymnastics requirements?
Level 5 requires set skills on vault, bars, beam and floor. This page lists them by event, and KINETIC breaks down how to teach each one — cues, drills, and spotting.
What is the Level 5 floor music?
The official Level 5 floor music is used for the compulsory routine — you can listen to it above.
How many skills are in Level 5?
Level 5 includes roughly 48 core skills across all four events, from basics to the level’s hardest requirement.
Where can I get Level 5 lesson plans?
KINETIC has a full week-by-week Level 5 season plan plus every skill breakdown and drill. Level 1 is free; unlock every level for $4.99/mo.
Common Level 5 deductions
Judges take small deductions for form on almost every skill. These are the basics to clean up first — they apply across vault, bars, beam, and floor:
- Bent legs — keep the legs straight and squeezed together.
- Bent arms — lock the elbows on handstands, casts, swings, and supports.
- Toes not pointed — point the feet on every jump, leap, hold, and landing.
- Legs or feet apart — keep legs together unless the skill calls for a split.
- Loss of balance — wobbles, extra arm swings, or a foot coming off the beam.
- Steps or hops on landing — stick the landing — a step, hop, or lunge is a deduction.
- Low chest or poor posture — stay tall and lifted through the whole routine.
- Not enough height or extension — show full amplitude and finished, stretched shapes.
KINETIC breaks down the exact deductions and error-fixes for every Level 5 skill — with the drills to fix them.