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Lesson 2: L2 Refresh — Beam + Floor

A complete Level 3 practice plan, station by station, with coach-tested drills for each skill.

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Level 3 — Lesson 2: L2 Refresh — Beam + Floor · drills & stations
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The plan

🏃 Vault
Sprint + Hurdle + Punch
  • Cone Sprint + Hurdle Target — Set a low cone or panel mat at hurdle distance (~8 ft from board). Athlete sprints full speed, hurdles over the cone landing two-feet simultaneously, then punches off a small panel mat. Teaches correct step-hurdle-punch sequence without vault table pressure. Progress by removing hesitation between each phase. (look for: RUN · CIRCLE · PUNCH — one rhythm, no extra steps)
  • Hurdle to Stuck Two-Foot Punch (Resi) — Sprint and hurdle onto a low resi mat, landing two-feet and immediately rebounding to a tall, tight straight jump (arms up, hollow body). Forces a real two-foot punch instead of a one-foot jump and teaches the gymnast to feel 'grounded' pressure through both feet before any vault. (look for: RUN · CIRCLE · PUNCH — one rhythm, no extra steps)
  • Board-Only Punch Drill — Place board on the floor with no table. Gymnast does a 3-step run, hurdles, and punches the board as hard as possible finishing in a straight jump landing on a crash mat. Focus: aggressive board contact, arms already up at punch contact, no soft staggered landing. Measure height of jump — competition mindset. (look for: RUN · CIRCLE · PUNCH — one rhythm, no extra steps)
Flatback Landing
  • Jump to Handstand on Low Box — Gymnast stands in front of a low box or stacked panel mats, jumps up placing hands on the box, kicks/presses to handstand, falls to resi. Teaches the upward jump angle and hand placement pattern before the springboard is introduced. Start very low; raise incrementally. (look for: Jump up — not forward — show handstand BEFORE the table)
  • Springboard to Handstand on Soft Table — Use a folded resi or soft vault (not the hard table) so gymnast can feel the vault surface safely. Short run, punch, jump to handstand on soft surface. Removes fear of the hard table while building correct trajectory. Coach spots at hips. (look for: Jump up — not forward — show handstand BEFORE the table)
  • Jump Angle Targeting Drill — Place a pool noodle or panel mat vertically 12–18 inches in front of the board. Gymnast must jump OVER the noodle before reaching hands to table surface. This corrects the most common error in this vault: driving the body forward instead of up. (look for: Jump up — not forward — show handstand BEFORE the table)
Front Handspring (vault)
  • Front Handspring Over Panel Mat Stack (No Table) — Stack panel mats to approx. table height. Gymnast does a short run, punches off a board, places hands on panels, and cartwheels/handsprings over. Soft surface allows focus on the lean-and-kick without the intimidation of the hard vault table. Progress by reducing mat stack height. (look for: Lean early · hit handstand · repulse through shoulders)
  • Handspring to Flatback → Handspring to Landing — Two-phase progression: first vault for a flatback (body stays tight in handstand angle, falls forward), then once shape is consistent, vault for a stand-up landing. Many gymnasts learn the handspring table contact more efficiently when they're not simultaneously worried about the landing phase. (look for: Lean early · hit handstand · repulse through shoulders)
  • Trampoline to Vault Table — Gymnast runs off trampoline bed, punches off trampoline edge, front handspring onto table. The extra height from the trampoline gives more air time to feel the handstand position over the table. Coach spots at hips through the repulsion phase. (look for: Lean early · hit handstand · repulse through shoulders)
🤸 Bars
Pullover
  • Pull-and-Tuck Hold (Pullover Prep) — From a hang on a low bar, pull the bar in toward your hips while driving your knees up toward the bar, and hold this tucked, bar-at-the-hips position 2-3 seconds, then lower with control. 6 reps. This grooves the arm-pull and hip-lift that start every pullover. Cue: pull the bar to your belly, toes to the bar. If she cannot pull the bar in yet, build the pull first with tuck-up hangs. (look for: Chin up · hips up · toes over — in that order, every time)
  • Spotted Pullover with Hip Lift Assist — Coach places hand under gymnast's hips/lower back. Gymnast does a chin-up, lifts hips, coach assists the hip rotation over the bar. Gymnast must actively pull and contribute — not a passive carry. Reduce hip assist as abdominal strength develops. (look for: Chin up · hips up · toes over — in that order, every time)
  • Straddle Pullover to Front Support — Perform pullover with legs straddled wide. Straddling reduces the moment arm, making the rotation significantly easier. Once gymnast can complete the full rotation consistently in straddle, close the legs progressively (pike, then straight) over several sessions. (look for: Chin up · hips up · toes over — in that order, every time)
Cast
  • Cast to Horizontal on Low Bar — From front support, gymnast casts legs to horizontal (parallel to floor) and holds 1 second before returning. Coach spots at ankles for first reps. No swing, no kick — controlled press. Focus: arms stay straight, hollow body maintained, legs together. 6 reps x 3 sets. (look for: Push · open · SQUEEZE — bar pushes away from hips at the top)
  • Cast with Band Resistance — Loop a resistance band from the bar down to gymnast's ankles. The band's pull teaches the gymnast to actively push against resistance, developing the bar-push and hip extension needed for height. Also corrects early pike (band forces extension). (look for: Push · open · SQUEEZE — bar pushes away from hips at the top)
  • Wall Cast Drill — Gymnast performs cast beside a wall, targeting feet to touch the wall at the top. Wall gives proprioceptive feedback for height without requiring a spot. Start with wall 6 inches behind and move it progressively farther as cast height increases. (look for: Push · open · SQUEEZE — bar pushes away from hips at the top)
Back Hip Circle
  • Back Hip Circle on Low Bar with Mat Stack — Stack mats under low bar so gymnast's feet rest on mats at the back of the cast. She tips forward, keeps hips glued to bar, and circles down using the mat for confidence. Coach spots at shoulders. Removes fear of the rotation and teaches bar contact throughout. (look for: Cast away · hips glued to bar · circle THROUGH, not around)
  • Hip Circle from Front Support (Cast-Less) — From front support, gymnast tips forward slowly (pike at bar) and rotates around the bar back to front support — no cast. 6 reps. Isolates the bar contact and rotation mechanics without needing cast height. Common error to correct: breaking elbow contact. (look for: Cast away · hips glued to bar · circle THROUGH, not around)
  • Spotted Full Back Hip Circle — Full skill with coach's hand on gymnast's upper back, guiding her through the rotation and preventing the dreaded 'bail' of pushing away from the bar. Coach gradually reduces pressure over reps. Gymnast must maintain grip and hollow throughout. (look for: Cast away · hips glued to bar · circle THROUGH, not around)
Glide Swing
  • Glide Swing on Low Bar (Feet Touch Floor) — On a bar low enough that feet brush the floor at the bottom of the glide, gymnast practices the hollow body glide position. Immediate sensory feedback if she breaks hollow. Coach watches for hip drop at the end of the glide. 8 reps. (look for: Feet lead · hollow body · don't drop the hips at the end)
  • Glide to Hollow Hold (Spotted) — Gymnast performs the glide swing; coach catches her at the end of the glide in pike position and holds — gymnast must actively maintain the pike compression. Teaches the body to 'stay active' in the glide rather than passively hanging. (look for: Feet lead · hollow body · don't drop the hips at the end)
  • Glide Swing with Laser/Target — Hang a foam noodle or target at foot height in front of the bar. Gymnast must swing feet through or to the target. Visual goal-setting for glide reach. Progress: raise the target incrementally to encourage better hollow body and longer glide arc. (look for: Feet lead · hollow body · don't drop the hips at the end)
Front Hip Circle
  • Front Hip Circle on Low Bar (Gravity Assist) — On a low bar, gymnast performs the front hip circle — tipping forward from front support, wrapping hips around the bar in a forward rotation, returning to front support. The low bar reduces the fall height if the gymnast misses. 10 reps. The hips must stay in contact with the bar throughout — any break in bar contact terminates the rotation. (look for: From front support · tip forward · wrap hips around the bar · return to front support — forward rotation)
  • Front Hip Circle Speed Development (Continuous Rotation) — 3 consecutive front hip circles without stopping. The front hip circle requires sufficient momentum to complete the full rotation — if the gymnast pauses at any point, gravity stops the circle. Training consecutive reps builds the timing and commitment needed for a complete rotation. (look for: From front support · tip forward · wrap hips around the bar · return to front support — forward rotation)
  • Front Hip Circle to Specific Exit (Cast/Clear Support) — Front hip circle that exits directly into a cast or clear support. The circle exit position determines what is possible next. Training the exit connection from the beginning prevents the 'what do I do now' pause that occurs in competition routines. (look for: From front support · tip forward · wrap hips around the bar · return to front support — forward rotation)
🧘 Beam
Stretch Jump (beam)
  • Stretch Jump on Floor Line (No Beam) — On a floor line, gymnast performs stretch jumps landing back on the line. 10 reps. If she cannot land on a floor line consistently, beam landing is not safe. Build precision landing before adding height. (look for: Punch · reach overhead · land quiet on the beam — not forward of it)
  • Stretch Jump on Low Beam — On a low or practice beam, gymnast performs stretch jumps — one at a time with coach standing beside. Focus: both feet land simultaneously in the same spot, arms overhead, slight knee bend on landing. 6 reps per set. (look for: Punch · reach overhead · land quiet on the beam — not forward of it)
  • Stretch Jump + Stick Hold (2 seconds) — Gymnast performs stretch jump and holds the landing position for 2 seconds before relaxing. Forces active balance control on landing rather than passive luck. Any instability in the hold must be corrected before the jump is considered 'learned'. (look for: Punch · reach overhead · land quiet on the beam — not forward of it)
Arabesque
  • Arabesque Against Wall (Hip Square Check) — Gymnast stands facing a wall 6 inches away and performs an arabesque. The wall prevents her from leaning forward — which is the most common compensation for insufficient hip flexor flexibility and active hip extension strength. 10 reps per side. If she cannot perform the arabesque without touching the wall, the hip flexibility must be developed before height is demanded. (look for: Stand tall · back leg extends behind · hips stay square — height comes from the hip, not from leaning)
  • Arabesque with Height Target (30° Standard) — Mark a target on the wall at 30° height behind the gymnast. Her back foot must clear the target. Most gymnasts who believe they are at 30° are at 15°. The target provides objective, immediate feedback. Progress: raise the target as active hip extension strength improves. (look for: Stand tall · back leg extends behind · hips stay square — height comes from the hip, not from leaning)
  • Arabesque Walk to Hold (Dynamic Application) — Walk 3 steps, stop in arabesque, hold 3 seconds, continue walking. 5 reps per direction. The arabesque in competition appears as a held position within a moving passage — practicing it in motion from the beginning develops the body awareness for stopping cleanly in balance. (look for: Stand tall · back leg extends behind · hips stay square — height comes from the hip, not from leaning)
Pivot Turn
  • Pivot Turn on Floor Tape Line — Tape a 4-inch line on the floor. Gymnast performs pivot turns both directions staying on the line. A pivot turn is a shift of weight and direction on the ball of one foot — all technique, no strength. Build precision on the floor first, every session. (look for: Weight on ball of foot · turn heel-led · never lose the line)
  • Pivot Turn on Low Beam (Count System) — Gymnast performs pivot turn to a 3-count: '1' = weight shift to pivot foot, '2' = turn, '3' = land and balance. The count system breaks the skill into discrete checkpoints, identifies where errors occur, and builds consistent motor sequencing. (look for: Weight on ball of foot · turn heel-led · never lose the line)
  • Pivot Turn + Walk 3 Steps (Connection Drill) — Pivot turn immediately followed by 3 steps forward without stopping. Builds the turn as part of beam traffic, not an isolated trick. Competition beam is always connected elements — train it that way. (look for: Weight on ball of foot · turn heel-led · never lose the line)
Half Turn
  • Half Turn on Floor Line — On a 2-inch taped floor line, gymnast performs a 180° half turn in relevé. Must finish on the line. 10 reps each direction. Establish turn mechanics and spotting on the floor before any elevated surface work. (look for: Relevé · spot the wall · turn through the toes, not around them)
  • Half Turn on Low Beam (Hands Available) — On low beam, gymnast performs the half turn with hands lightly touching beam if needed for balance. Progress to arms in T-position, then arms at sides. Hands give psychological safety while technique develops. (look for: Relevé · spot the wall · turn through the toes, not around them)
  • Half Turn on Beam — Spot at Hips — Coach places one hand lightly at gymnast's hips during the turn on full-height beam. Gymnast performs the turn; coach provides minimal rotational guidance only if needed. Reduces spot contact rep by rep. (look for: Relevé · spot the wall · turn through the toes, not around them)
Leap
  • Walk-to-Leap (Eliminate Approach Errors) — Gymnast walks 3 steps then leaps from the last step. No run. This removes the approach speed variable and lets both gymnast and coach focus on the takeoff, air position, and landing mechanics. Walk-to-leap quality predicts run-to-leap quality. (look for: Push off one foot · split in the air · land on the other — don't stutter-step the takeoff)
  • Takeoff Leg Isolation (Push-Off Drill) — Mark a floor spot. Gymnast stands on takeoff leg, single-leg jump for maximum height and forward distance. 10 reps per leg. Builds the explosive push-off that creates leap height. A leap that barely leaves the ground is a push-off problem, not a split problem. (look for: Push off one foot · split in the air · land on the other — don't stutter-step the takeoff)
  • Leap to Single-Leg Landing Stick — Any run, any leap — must stick the single-leg landing for 2 seconds without hopping. 10 reps per direction. The landing is as important as the air position. A stuck landing = controlled skill. (look for: Push off one foot · split in the air · land on the other — don't stutter-step the takeoff)
⭐ Floor
Cartwheel
  • Cartwheel on Floor Line (Precision Check) — All 4 contacts — both hands and both feet — must land on a 2-inch tape line. 10 reps per direction. If contacts wander off a floor line, the cartwheel is not yet technically sound. The line makes every error immediately visible. (look for: Paint the ceiling with your feet · one hand then the other · land facing where you started)
  • Cartwheel Against Wall (Vertical Check) — Gymnast performs cartwheels with the wall 12 inches behind her. Feet should kick to the wall at the apex. This verifies true vertical hip extension — most beginner cartwheels peak at 45°, not vertical, and the gymnast doesn't know. (look for: Paint the ceiling with your feet · one hand then the other · land facing where you started)
  • Cartwheel from Lunge (Remove Approach Variables) — Start in a lunge. Cartwheel. No run, no hurdle, no approach confusion. Isolates the cartwheel mechanics from everything before it. Once the lunge-cartwheel is clean in both directions, reintroduce the approach. (look for: Paint the ceiling with your feet · one hand then the other · land facing where you started)
Handstand
  • Wall Handstand Progression (Chest-to-Wall First) — Chest-to-wall handstand: gymnast faces the wall, walks feet up and hands in until reaching a handstand with chest facing wall. This is easier to hold and develops the correct hollow body shape before belly-to-wall (which creates arched habits). Build 20-second holds chest-to-wall before any other handstand work. (look for: Kick up · squeeze legs · ears between arms — still is a skill, not an accident)
  • Kick-Up to Handstand Balance Attempts — From a lunge, kick up and attempt freestanding balance. Time each attempt. Build from 0 → 1 → 3 → 5 → 10 seconds over weeks. 10 attempts per session. Progress is objective and trackable — gymnasts are highly motivated by increasing their own time. (look for: Kick up · squeeze legs · ears between arms — still is a skill, not an accident)
  • Handstand + Safe Bail (Learn the Exit) — Gymnast kicks to handstand and intentionally falls safely — to one side, stepping out. 10 reps of intentional safe exits before unspotted handstand work begins. A gymnast who doesn't know how to fall safely from a handstand is not safe to attempt one unspotted. (look for: Kick up · squeeze legs · ears between arms — still is a skill, not an accident)
Bridge
  • Bridge from Floor (Supine Press-Up) — From lying on back, knees bent, hands beside ears — press to bridge. Coach checks three points: arms fully straight, shoulders open (ears between arms), hips fully extended. Fix one per session. 8 held reps of 5 seconds. (look for: Straight arms · open shoulders · hips high — if the wrists hurt, the shoulders aren't open)
  • Bridge + Hip Lift Pulses — From bridge, pulse hips up and down 20 times. The pulsing motion builds hip extensor endurance and teaches the gymnast to actively drive hips up rather than passively hanging in the bridge shape. (look for: Straight arms · open shoulders · hips high — if the wrists hurt, the shoulders aren't open)
  • Bridge — Feet Elevated (Difficulty Progression) — Once floor bridge is solid, place feet on a panel mat (6 inches). Increases shoulder extension demand. Progress: floor → 6 inch → 12 inch. Each level requires 3 solid 5-second holds before advancing. (look for: Straight arms · open shoulders · hips high — if the wrists hurt, the shoulders aren't open)
Forward Roll
  • Chin-to-Chest Hold (Isometric Neck Flexion) — Gymnast tucks chin and holds a rolled-up shirt or towel against her chest using only her neck — no hands. 10 holds of 5 seconds. The chin-to-chest position is the single most common forward roll breakdown — build the habit through isolated holds before the roll. (look for: Chin to chest · push with hands · finish in a squat — don't collapse sideways)
  • Forward Roll Down a Wedge Mat — Roll down an incline wedge (low end elevated). The slope generates rotation momentum so the gymnast experiences what a smooth roll feels like without having to generate it herself. Isolates the tuck and chin positions without the push phase. 8 reps. (look for: Chin to chest · push with hands · finish in a squat — don't collapse sideways)
  • Push-and-Stand Completion Drill — Gymnast completes each forward roll to a standing position — no sitting down, no hand push off the floor for standing. 10 consecutive rolls. If she cannot stand up from each roll, the abdominal compression and hip flexor strength are insufficient for a clean skill. (look for: Chin to chest · push with hands · finish in a squat — don't collapse sideways)
Split Jump
  • Jump and Split Timing (Trampoline) — On trampoline: jump, wait until hips reach apex, then split legs. 3x10. The trampoline gives extra air time to feel the correct timing — hips rise first, then legs split. This is the opposite of what beginners naturally do. (look for: Jump first · split second — if the legs open before the hips rise, it's wrong)
  • Split Jump Height Check (Video From Side) — Record the split jump from the side. Measure: (1) how high did the hips rise before splitting? (2) how wide is the actual split angle? Video reveals both errors that are invisible to gymnast and often to the coach in real time. (look for: Jump first · split second — if the legs open before the hips rise, it's wrong)
  • Split Jump on Floor (Repetition Building) — 10 consecutive split jumps — coach gives one correction per set, not one per jump. Over-coaching on every rep slows motor learning. One correction per set allows the nervous system to actually integrate the change. (look for: Jump first · split second — if the legs open before the hips rise, it's wrong)
Bridge Kickover
  • Bridge Hold Quality Check (Prerequisites) — Gymnast must demonstrate a bridge with straight arms, open shoulders, and extended hips before any kickover work begins. If the bridge is not shoulder-extended and hip-extended, the kickover will be a crashing forward fall. Bridge quality = kickover safety. (look for: High bridge first · kick one leg at a time · carry the second leg over — don't jump)
  • One-Leg Kick from Bridge (No Completion Required) — From bridge, gymnast kicks one leg — does not need to complete the kickover. Coach evaluates: how high does the kick leg go? Does the standing leg straighten at the hip? 10 kicks per leg. Build kick height and hip extension before requiring full completion. (look for: High bridge first · kick one leg at a time · carry the second leg over — don't jump)
  • Bridge Kickover with Hip Assist (Coach Spot) — Coach places hand under gymnast's kicking hip and assists the rotation over. Gymnast must kick — coach provides only the last 10% of lift needed. Gradually reduce assist. Spot is at the hip, not the foot — foot spotting creates uncontrolled rotation. (look for: High bridge first · kick one leg at a time · carry the second leg over — don't jump)
Handstand Forward Roll
  • Wall Handstand to Forward Roll (Safety Exit) — Handstand against wall — gymnast walks feet one inch off wall, tucks chin, rolls. The wall provides confidence and a small safety net. Progress: feet 2 inches off wall, then 4 inches, then free handstand. Never progress until previous step is consistent. (look for: Handstand first — then tuck chin and roll — never skip the handstand)
  • Spotted Handstand Forward Roll — Coach stands beside. Gymnast kicks to handstand — coach confirms position — then gymnast tucks chin and rolls while coach controls the shoulder. The roll phase is spotted, not the handstand. Gymnast must arrive in a real handstand independently. (look for: Handstand first — then tuck chin and roll — never skip the handstand)
  • Handstand Forward Roll + Stand Up (Full Skill) — Complete skill to stand without hands. If the gymnast cannot stand without hands, the handstand didn't have enough momentum — the roll-to-stand is driven by handstand height, not by the push. Diagnose the handstand, not the roll. (look for: Handstand first — then tuck chin and roll — never skip the handstand)
Half Turn
  • Half Turn on Floor Line — On a 2-inch taped floor line, gymnast performs a 180° half turn in relevé. Must finish on the line. 10 reps each direction. Establish turn mechanics and spotting on the floor before any elevated surface work. (look for: Relevé · spot the wall · turn through the toes, not around them)
  • Half Turn on Low Beam (Hands Available) — On low beam, gymnast performs the half turn with hands lightly touching beam if needed for balance. Progress to arms in T-position, then arms at sides. Hands give psychological safety while technique develops. (look for: Relevé · spot the wall · turn through the toes, not around them)
  • Half Turn on Beam — Spot at Hips — Coach places one hand lightly at gymnast's hips during the turn on full-height beam. Gymnast performs the turn; coach provides minimal rotational guidance only if needed. Reduces spot contact rep by rep. (look for: Relevé · spot the wall · turn through the toes, not around them)

Skills in this lesson

Sprint + Hurdle + PunchFlatback LandingFront Handspring (vault)PulloverCastBack Hip CircleGlide SwingFront Hip CircleStretch Jump (beam)ArabesquePivot TurnHalf TurnLeapCartwheelHandstandBridgeForward RollSplit JumpBridge KickoverHandstand Forward Roll
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FAQ

How long is this lesson?

Scale it to your class length — about 10 minutes of warm-up and shaping, 30–35 minutes across the event stations, then conditioning and cool-down.

Can I use this for my gym?

Yes — these first lessons are free to use. The full season for every level lives inside the KINETIC app.

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