Requirements › Level 10
USAG Requirements
Level 10 USAG Requirements
Everything a gymnast needs on each event for Level 10 — the official-style requirement list, broken down the way a coach actually teaches it.
Vault
- A vault from the Level 10 Vault Chart
Bars
- One flight skill minimum "C" value (not dismount)
- Second different flight skill minimum "B" value (not dismount)
- One skill with longitudinal-axis turn minimum "C" value (not mount/dismount)
- Salto dismount minimum "C" value
Beam
- Acro series min 2 flight skills -- one min "C" OR "A" non-flight acro connected to "E" flight skill
- One leap or jump 180° split
- Minimum 360° turn on one foot
- Aerial or salto dismount min "C" value, OR "B" dismount connected to acro series with "C" element
Floor
- Acro series with 2 saltos or 2 directly connected saltos
- 3 different saltos total
- Dance passage min 2 leaps/jumps/hops including 180° split leap
- Last salto minimum "C" value
- 360° "B" value turn on one foot
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Start free →Level 10 gymnastics FAQ
What are the USAG Level 10 requirements?
Level 10 requires specific skills on Vault, Bars, Beam, and Floor set by USA Gymnastics. This page lists every required skill by event, and KINETIC breaks down exactly how to teach each one — cues, drills, common errors, and spotting.
Is Level 10 compulsory or optional?
Level 10 is an optional level. Compulsory levels (1–5) use set routines; optional levels (6–10) and Xcel let gymnasts build their own routines within the requirements.
How do you move up from Level 10?
Gymnasts advance by earning a 34.00 all-around mobility score at a USAG-sanctioned meet.
How do I teach the Level 10 skills?
Open Level 10 in KINETIC free to see each skill’s teaching progression — the correct position, coaching cues, drills, and error fixes. Level 1 is free; unlock every level for $4.99/mo.
Common Level 10 deductions
Judges take small deductions for form on almost every skill. These are the basics to clean up first — they apply across vault, bars, beam, and floor:
- Bent legs — keep the legs straight and squeezed together.
- Bent arms — lock the elbows on handstands, casts, swings, and supports.
- Toes not pointed — point the feet on every jump, leap, hold, and landing.
- Legs or feet apart — keep legs together unless the skill calls for a split.
- Loss of balance — wobbles, extra arm swings, or a foot coming off the beam.
- Steps or hops on landing — stick the landing — a step, hop, or lunge is a deduction.
- Low chest or poor posture — stay tall and lifted through the whole routine.
- Not enough height or extension — show full amplitude and finished, stretched shapes.
KINETIC breaks down the exact deductions and error-fixes for every Level 10 skill — with the drills to fix them.