Requirements › Level 6
USAG Requirements
Level 6 USAG Requirements
Everything a gymnast needs on each event for Level 6 — the official-style requirement list, broken down the way a coach actually teaches it.
Vault
- Front handspring onto the table
- ¼-½ on (Tsukahara entry), land to mat stack
- Round-off entry (Yurchenko) onto table, land to mat stack
Bars
- Cast to minimum 45° above horizontal
- At least one bar change
- One 360° circling element: underswing, clear hip circle, stalder circle, or hecht
- Minimum "A" value dismount
5 "A" + 1 "B" skills. Bar change is introduced for the first time at Level 6.
Beam
- Non-flight acro series OR one acro flight element
- One leap or jump showing 180° split
- 360° turn on one foot
- Minimum "A" dismount
Floor
- Acro series with 3+ elements -- 2 must have flight
- One salto or aerial (isolated or in a different connection)
- Dance passage with 2 different leaps/jumps/hops -- one must show 180° split
- 360° turn on one foot
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Start free →Level 6 gymnastics FAQ
What are the USAG Level 6 requirements?
Level 6 requires specific skills on Vault, Bars, Beam, and Floor set by USA Gymnastics. This page lists every required skill by event, and KINETIC breaks down exactly how to teach each one — cues, drills, common errors, and spotting.
Is Level 6 compulsory or optional?
Level 6 is an optional level. Compulsory levels (1–5) use set routines; optional levels (6–10) and Xcel let gymnasts build their own routines within the requirements.
How do you move up from Level 6?
Gymnasts advance by earning a 34.00 all-around mobility score at a USAG-sanctioned meet.
How do I teach the Level 6 skills?
Open Level 6 in KINETIC free to see each skill’s teaching progression — the correct position, coaching cues, drills, and error fixes. Level 1 is free; unlock every level for $4.99/mo.
Common Level 6 deductions
Judges take small deductions for form on almost every skill. These are the basics to clean up first — they apply across vault, bars, beam, and floor:
- Bent legs — keep the legs straight and squeezed together.
- Bent arms — lock the elbows on handstands, casts, swings, and supports.
- Toes not pointed — point the feet on every jump, leap, hold, and landing.
- Legs or feet apart — keep legs together unless the skill calls for a split.
- Loss of balance — wobbles, extra arm swings, or a foot coming off the beam.
- Steps or hops on landing — stick the landing — a step, hop, or lunge is a deduction.
- Low chest or poor posture — stay tall and lifted through the whole routine.
- Not enough height or extension — show full amplitude and finished, stretched shapes.
KINETIC breaks down the exact deductions and error-fixes for every Level 6 skill — with the drills to fix them.