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Complete guide
Level 6 Gymnastics
Everything you need to coach Level 6 — the USAG requirements, every skill broken down, the drills that build them, and a full season lesson plan.
Level 6 requirements
Front handspring onto the table · ¼-½ on (Tsukahara entry), land to mat stack · Round-off entry (Yurchenko) onto table, land to mat stack
Cast to minimum 45° above horizontal · At least one bar change · One 360° circling element: underswing, clear hip circle, stalder circle, or hecht · Minimum "A" value dismount · 5 "A" + 1 "B" skills. Bar change is introduced for the first time at Level 6.
Non-flight acro series OR one acro flight element · One leap or jump showing 180° split · 360° turn on one foot · Minimum "A" dismount
Acro series with 3+ elements -- 2 must have flight · One salto or aerial (isolated or in a different connection) · Dance passage with 2 different leaps/jumps/hops -- one must show 180° split · 360° turn on one foot
Vault skills
Bars skills
Beam skills
Floor skills
Drills for Level 6
Cast to 45° Above Horizontal drillsBar Change drillsTsukahara Entry (¼-½ Turn On) drillsYurchenko Entry (Round-off Entry) drillsSalto Dismount (Min A — L6) drillsFront hip circle drillsUndershoot dismount drillsSquat on drillsForward stride circle drillsStalder backward (not to handstand) drillsLeg cut drillsSingle leg basket swing drillsScale drillsWolf jump drillsDive roll drillsFlyspring stepout drillsWhip back drillsForward chassé drillsClear hip circle (not to vertical) drillsTour Jeté drills
Lesson plan
Don't just read it — coach it.
Get the full Level 6 lesson-plan season, printable drill sheets, and skill tracking. Level 1 is free; $4.99 unlocks every level.
Start free →Common Level 6 deductions
Judges take small deductions for form on almost every skill. These are the basics to clean up first — they apply across vault, bars, beam, and floor:
- Bent legs — keep the legs straight and squeezed together.
- Bent arms — lock the elbows on handstands, casts, swings, and supports.
- Toes not pointed — point the feet on every jump, leap, hold, and landing.
- Legs or feet apart — keep legs together unless the skill calls for a split.
- Loss of balance — wobbles, extra arm swings, or a foot coming off the beam.
- Steps or hops on landing — stick the landing — a step, hop, or lunge is a deduction.
- Low chest or poor posture — stay tall and lifted through the whole routine.
- Not enough height or extension — show full amplitude and finished, stretched shapes.
KINETIC breaks down the exact deductions and error-fixes for every Level 6 skill — with the drills to fix them.